All Diablo 4 Runewords and how to farm them

The new Runeword system in Diablo 4‘s Vessel of Hatred expansion is a lot of fun. These special stones slot into your armour and let you pinch skills from other classes, provided you generate enough of the Offering currency to fuel them. It seems a little complex at first, but the principle is actually very simple.

Runewords are made up of two runes, one which produces the Offering resource when you do a thing, while the second spends that resource to provide its effect. There are other certain intricacies, but that’s about it. Here I’ll run through how they work in a bit more depth below, the best ways to farm them, and at the bottom I’ll include a full list of runes you can get.

How do Runewords work?

You slot two runes together to create a Runeword that produces Offering and spends it to activate an ability (Image credit: Blizzard)

Runes are a little like gems in that you can slot them onto your gear to provide secondary effects. There are two types of rune:

  • Ritual Runes produce a certain amount of “Offering” based on something you do
  • Invocation Runes spend the Offering you produce to provide the additional effect or ability

Some of these effects are class skills, while others are simply passives, but you need to slot both a Ritual Rune and an Invocation Rune together on a two-slotted piece of gear—such as legs, helmet, chest, or two-handed weapon—in order for them to work. If you provide more Offering than is needed to an Invocation Rune, it’ll also gain an additional Overflow effect. 

There are some other important details to remember about runes as well:

  • You can trade runes
  • You can equip a maximum of two Runewords, i.e two sets of two runes
  • You can’t stack rune abilities

You can also use three runes of the same type to craft a new different rune, with a chance to create a rune of a higher rarity. Lastly, you can also craft Mythics—the new name for uber uniques—at the jeweller using runes.

How to farm runes

The best way to get runes is through the Undercity activity you can unlock once you reach Kurast during the story (Image credit: Blizzard)

Once you unlock Runewords in the Vessel of Hatred campaign, when you visit the council in the city of Kurast, you’ll be able to get them through a variety of sources such as defeating bosses, whisper caches, strongholds, or as random drops from elites. The best way to get runes, however, is via the new Undercity activity. You can unlock this through the Kurast Undercity quest you can get from Ormus in the council chamber after you arrive there in the campaign.

You can also find Tributes in the Undercity and through other activities, which increase the rune rewards you get for completing the activity. Long story short; the Undercity is where you want to be if you need runes.

Diablo 4 Runeword list

Swipe to scroll horizontally
Ritual Runes
Rune Rarity Gain Cast
Yul Legendary 50 Offering Cast a skill with a cooldown.
Ahu Legendary 10 Offering Lucky hit: Up to a 100% chance against injured enemies.
Tam Legendary 25 Offering Cast a non-channeled core skill.
Xol Legendary 150 Offering Evoke power from another class.
Bac Legendary 50 Offering Travel five meters.
Lith Legendary 25 Offering Stand still for 0.3 seconds.
Neo Rare 200 Offering Deal damage after not taking any within two seconds (Resets if invulnerable).
Feo Rare 1,000 Offering Become injured of crown controlled (cooldown: 20 seconds).
Noc Rare 10 Offering Inflict a crowd control that isn’t slow or chill.
Poc Rare 5 Offering Spend 5% of your max resource.
Kaa Rare 2 Offering Lose 1% of your max life.
Cir Magic 50 Offering Cast the same non-channeled skill three times in a row.
Zan Magic 150 Offering Cast an ultimate skill.
Cem Magic 75 Offering Cast evade.
Ur Magic 10 Offering Your minion or companion kills an enemy or dies.
Yax Magic 200 Offering Drink a healing potion.
Moni Magic 25 Offering Cast a skill after moving (Cooldown: 0.25 seconds).
Swipe to scroll horizontally
Invocation Runes
Rune Rarity Cost Cooldown Skill
Ohm Legendary 500 Offering (Overflow: Increased duration) 2 seconds Evoke the Barbarian’s Enhanced War Cry, increasing your movement speed and damage dealt.
Vex Legendary 400 Offering (Overflow: Increased duration) 1 second Gain +3 to all skills for 7 seconds.
Xan Legendary 800 Offering 1 second Your next skill cast will be a guaranteed critical strike and overpower.
Yom Legendary 500 Offering 2 seconds Evoke the Druid’s Earthen Bulwark, granting yourself a barrier.
Eom Legendary 100 Offering (Overflow: Further reduced cooldowns) 1 second Reduce your active cooldowns by 0.25 seconds.
Jah Legendary 500 Offering 2 seconds Replace your next evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming unstoppable.
Lac Rare 800 Offering (Overflow: Increased duration) 1 second Evoke the Barbarian’s Challenging Shout, reducing your damage taken.
Que Rare 800 Offering (Overflow: Increased duration) 1 second Evoke the Druid’s Earthen Bulwark, granting yourself a barrier.
Qua Rare 400 Offering (Overflow: Increased duration) 1 second Restore an evade charge and gain 7% movement speed for 5 seconds, up to 30%.
Xal Rare 200 Offering (Overflow: Increased duration) 1 second Gain 20% maximum life for 6 seconds.
Wat Rare 100 Offering 1 second Evoke the Necromancer’s Horrid Decrepify, slowing enemies, reducing their damage, and letting you execute them.
Qax Rare 400 Offering (Overflow: Further increased damage) 1 second Your next non-basic skill cast spends all of your primary resource to deal up to 100% increased damage.
Zec Rare 200 Offering (Overflow: Further reduced cooldown) 2 seconds Reduce your active ultimate cooldown by 4 seconds.
Ner Rare 700 Offering (Overflow: Increased duration) 6 seconds Evoke the Rogue’s Countering Concealment, gaining dodge chance, movement speed, unstoppable, and stealth.
Mot Rare 150 Offering (Overflow: Gain multiple shadows) 1 second Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow.
Thul Rare 400 Offering (Overflow: Increased size) 1 second Evoke the Sorcerer’s Mystical Frost Nova, inflicting freeze and vulnerable onto enemies.
Tzic Rare 250 Offering 1 second Evoke the Spiritborn’s Concussive Stomp, dealing damage and knocking down enemies.
Kry Rare 500 Offering 3 seconds Evoke the Spiritborn’s Vortex, dealing damage and pulling on enemies.
Gar Magic 25 Offering (Overflow: Gain multiple stacks) 1 second Gain 2.5% critical strike chance for 5 seconds, up to 25%.
Lum Magic 5 Offering (Overflow: Increased resource restored) 1 second Restore one primary resource.
Teb Magic 100 Offering 1 second Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and healing you when they die.
Ono Magic 25 Offering (Overflow: Increased bolts spawned) 1 second Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies.
Tec Magic 100 Offering (Overflow: Increased size) 1 second Evoke the Barbarian’s Earthquake, dealing damage to enemies within.
Met Magic 100 Offering (Overflow: Increased duration) 1 second You leave the Necromancer’s Desecrated Ground behind you for three seconds, dealing damage to enemies within.
Tun Magic 100 Offering (Overflow: Increased grenades spawned) 1 second Evoke the Rogue’s Stun Grenades, stunning and dealing damage to enemies.
Ton Magic 20 Offering (Overflow: Increased meteorites spawned) 1 second Evoke the Sorcerer’s Meteorites, dealing damage to enemies.
Tal Magic 100 Offering (Overflow: increased swarms spawned) 1 second Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies.
Ceh Magic 100 Offering (Overflow: Summon multiple wolves) 1 second Summon a Spirit Wolf to attack enemies for eight seconds.