
May’s top grossing mobile games – Mobilegamer.biz
Here are last month’s top grossing mobile games based on in-app purchase earnings, according to Appmagic data.
These IAP estimates do not include ad revenue, web shop spend, Apple and Google’s 30% cut or revenue from China’s Android ecosystem.
There’s commentary on which way the biggest earners are trending, and other interesting tidbits from the top 20 and beyond below.
In between these monthly updates, you can keep tabs on Appmagic’s top grossing and top downloads charts anytime here.
Honor of Kings maintains its top spot for another month after regaining the lead in April. Tencent’s MOBA saw a notable dip in March – down to under $120m in monthly IAP revenue – but is back in business again with a more typical ~$180m-ish earned for May.
Whiteout Survival and LastWar: Survival continue to battle it out for second spot, swapping places for the third month running. Whiteout Survival is fairly consistent, having racked up about $140m for the last three months, while LastWar is cooling off a little. It dropped a little to under $140m in monthly earnings for May after regularly raking in around $160m at the end of 2024 and the start of 2025.
Royal Match is increasingly spiky, presumably due the success or otherwise of its live ops roster. Most months, as it did in May, Dream’s puzzler generates about $125m in IAPs – but it leapt up to nearly $145m in March and $150m in January.
PUBG Mobile and Candy Crush Saga stay put in fifth and sixth respectively, though Tencent’s battle royale is up a little month-on-month and King’s puzzler has declined a touch.
Monopoly Go sees a second month of IAP revenue decline, though as ever we should caveat that with how much money it makes through its webshop – consistent industry rumblings suggest Scopely is among the very best at generating cash away from Apple and Google’s prying eyes…
Pokémon TCG Pocket is up over the $80m mark again for May – a game whose IAP revenue is very dependent on each new card packs release. It was close to earning The Pokémon Company $100m in February and March, then dropped to just over $70m in April before rising again in May.
Moon Active’s reliable Coin Master once again earned around $60m in May, but there’s a more surprising game in tenth: Bandai Namco’s snappily-titled SD Gundam G Generation Eternal.
It’s a very Japanese game, with over 70% of the ~$44m earned in May from its home nation. It only launched in April, so it could continue to bother the top ten for a few more months.
May’s top grossing mobile games: 11-20
11. Gossip Harbor (Microfun): $42.4m
12. Brawl Stars (Supercell): $38.9m
13. Honkai: Star Rail (Mihoyo): $38.5m
14. Township (Playrix): $38.3m
15. Love and Deepspace (Paper Games): $38.3m
16. Gardenscapes (Playrix): $38m
17. Roblox (Roblox): $36.9m
18. Pokémon Go (Niantic): $35.5m
19. Fate/Grand Order (Aniplex): $32.1m
20. Toon Blast (Peak): $30.3m
Gossip Harbor’s steady, stealthy rise through the top grossing charts continues – Microfun’s merge game has effectively been growing its monthly IAP income every month since it launched in mid-2022; May’s ~$42m is another record.
Brawl Stars added ~$10m to its IAP income month-on-month after dropping below the $30m mark in April, and is up nine spots as a result.
Roblox’s baffling drop in IAP revenue continues – the issue is entirely on iOS, and Appmagic doesn’t seem to know why. If you get what’s going on here, let me know.
Aniplex’s Fate/Grand Order sneaks back into twentieth spot after spiking to over $30m in IAP earnings for May, while outside the top 20 there are big month-on-month gains for Genshin Impact (~$28m in IAP for May), Clash Royale (also ~$28m) and Century’s Kingshot (~$26m, up 37 places).
Royal Kingdom is also paying back a little of that recent marketing spend – Dream earned close to $20m from the game in May, says Appmagic, a record figure so far and up from the ~$13m posted in April.
Source: May’s top grossing mobile games – Mobilegamer.biz